
AI in the Wood and Furniture Industry
Focus on strengthening the wood and furniture sector’s understanding of AI and making the technology concrete, relevant, and applicable for businesses.
Focus on strengthening the wood and furniture sector’s understanding of AI and making the technology concrete, relevant, and applicable for businesses.
The purpose of the project was to strengthen the wood and furniture sector’s understanding of artificial intelligence (AI) and to make the technology concrete, applicable, and strategically relevant for companies of all sizes.
At the same time, the project aimed to give the industry the confidence, inspiration, and competencies needed to begin – or accelerate – their own AI journey.
The AI conference provided a clear picture of where the industry stands – and where its potential lies. Three live polls and more than 20 company and research cases showed that AI is already beginning to transform operations, strategy, and design in the wood and furniture industry.
The live polls showed that:
Cases from LTP Group, BoConcept, Gabriel, Ege Carpets, and the AI Competence Pact showed that:
NORNORM, e.Circular, and Complir demonstrated how AI strengthens the industry’s circular ambitions:
Designers, architects, and researchers from DKA and the industry showed how AI is becoming a creative collaborator:
Across operations, circularity, and design, the project revealed three clear conclusions:
The project identified a clear challenge in the industry:
AI’s possibilities were significant—but unclear
Documentation requirements, circularity demands, and new business models place increasing pressure on data
Companies requested concrete examples rather than technological abstractions
There was a need to create a shared space where leaders, experts, researchers, and employees could learn together and see the technology applied in practice
The project’s main activity was the conference AI in the Wood and Furniture Industry, held at the Royal Danish Academy as part of the annual Furniture Seminar 2025.
The programme covered three tracks:
Purpose: to demonstrate how AI creates efficiency, fewer errors, higher quality, and new workflows.
Selected cases from the project:
Key learning: Operations + AI delivers rapid, measurable impact when companies start small and go deep.
Purpose: to make circular loops economically and operationally scalable through data and AI.
Selected cases:
Key learning: AI is a necessary building block for scaling circular business models in practice.
Purpose: to explore how AI is reshaping creative processes, materials, and design roles.
Selected perspectives:
Key learning: The designer’s role is changing—but not diminishing. AI enables speed, variation, critical sparring, and new material possibilities.
The project was carried out in collaboration between:
Lifestyle and Design Cluster (LDC) – project management, expert content, recruitment, knowledge collection
The Royal Danish Academy (DKA) – event execution, researchers, students, academic presentations
Wood and furniture companies – cases, presentations, panel contributions
Startups and tech providers – practical AI solutions
Educational institutions – competence and role mapping
We help you identify:
Join professional sessions, case insights, and upskilling activities.
1:1 sparring, workshops, KPIs, and a roadmap for your AI journey.
The project showed how essential this connection is – and we connect you with relevant research, educators, and talent.
Plaese contact Lifestyle and Design Cluster – we help you get started – right where it makes the most sense for your company.